Major Projects

You really should just look at my GitLab account if you want to see interesting things. I only put certain stuff here and there’s more to see over there anyways.

Roz / Fulgurite


When I was at the DCI I worked on Lit. This was a lightning implementation separate from those in the BOLT family, although now it’s working towards BOLT compatibility. So Roz was supposed to be reimplementing Lit in Rust, trying to be compatibile with its protocol

I ended up also using it as a repo for implementing “eXtensible channels”, which was the Fulgurite concept that I had spent some time on. It’s really cool, and you should read that paper.

It’s still in progress since there’s some implementation details that I still have to work through. When it’s finished I’ll standardize it and make an BOLT spec for it so other lightnings can implement it. But for now it’s still very beta, but what does work works well.

Satoshi’s Game of Light / Conway’s Place


Basically it’s but it’s Conway’s Game of Life.

I worked on this at the 2018 Chaincode Lightning residency, to a prototype. I fully intend to make a “real” deployment of it on mainnet, but that’s for later.

I was recorded on the final day of the residency here.



It’s a Snapchat clone that uses IPFS for distributing user identify data, while passing around message payloads e2e encrypted in a nice way that tries to preserve the “once you view it it gets deleted” system with some fun logic based on hash preimages.

Again, not finished yet, but the core cryptographic gadgets work and some basic server functionality is completed. Client apps aren’t finished yet.

Redstone Description Language (RedDL)


I had this cool idea for a language like an HDL but for describing Minecraft redstone circuits. It would have primitives for describing connections of busses and components on those busses, and then have ways to calculate exactly how long the signal propagation time is and be able to make optimizations based on that. It uses a constraint solver for determining actual bus layouts and things.

I’ve put this to the side for a while, but there was some fun core stuff that I had worked out so far.

Minor Projects



Vader was this project I worked on to replace Pipenv, but done in a way I like a lot more than how Pipenv does it. Dependencies are built and kept track of version-aware, so you don’t have to bother with virtualenvs at all. The name “V a d e r” comes from “venvs done right”.

The core functionality works pretty well, but it’s not ready for production use really I don’t think.



This is a script I wrote for automaticaly ingesting movies and TV shows for my Plex server. You just give it the directory where to find a set of new files, like a torrent, and then it figures out what to do based on what it finds there.

Some of the renaming functionality is from wrapping Filebot with some extra logic and support for the special case overrides where needed.



I spent some time designing a message-passing-oriented microkernel

I didn’t get very far implementing it, but I did design a novel build system in Python for it which is pretty cool.



Distributed messageboard on a blockchain. Users are identified by their public keys and submit messages signed with their private keys. It’s really more of a generic system for “putting arbitrary data on a blockchain”, so there’s only really limited uses of it since there’s better ways of doing that.




Minecraft server administration and management platform. I haven’t really been working on this a lot because I don’t play Minecraft as much as I wish I still did and I have cooler problems to work on now anyways. It’s mostly from ~2016.




Just a cute little Android game in space! I built this in high school as a side project to learn Unity and it was a lot of fun. Maybe I’ll rewrite it eventually in Godot!